Arcade
The break room
Every game here is hand-rolled: one <canvas>, onerequestAnimationFrame loop, zero dependencies. The point was never the games, it's the constraints. Insert a coin to play on the big screen, or read the source if you'd rather see the code.
High scores go on the board and stay there. Three initials, no accounts, no cookies worth stealing.
On-Call
Insert coin
High scores
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MODEL OC-01 · 260 lines · zero depsSource ↗
The incidents keep coming. Patch faster.
Load Balancer
Insert coin
High scores
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MODEL LB-01 · 220 lines · zero depsSource ↗
Bounce the ball. Keep traffic flowing.
Snake
Insert coin
High scores
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MODEL SN-01 · 150 lines · zero depsSource ↗
Queue jobs. Don't let the pipeline cross itself.